Age, Biography and Wiki

Hidemaro Fujibayashi was born on 1 October, 1972 in Kyoto, Japan, is a Video game designer, director.

Popular As N/A
Occupation Video game designer, director
Age 48 years old
Zodiac Sign Libra
Born 1 October 1972
Birthday 1 October
Birthplace Kyoto, Japan
Nationality
Japan

Hidemaro Fujibayashi Height, Weight & Measurements

At 48 years old, Hidemaro Fujibayashi height not available right now. We will update Hidemaro Fujibayashi’s Height, weight, Body Measurements, Eye Color, Hair Color, Shoe & Dress size soon as possible.

Physical Status
Height Not Available
Weight Not Available
Body Measurements Not Available
Eye Color Not Available
Hair Color Not Available

Dating & Relationship status

He is currently single. He is not dating anyone. We don’t have much information about He’s past relationship and any previous engaged. According to our Database, He has no children.

Family
Parents Not Available
Wife Not Available
Sibling Not Available
Children Not Available

Hidemaro Fujibayashi Net Worth

His net worth has been growing significantly in 2019-2020. So, how much is Hidemaro Fujibayashi worth at the age of 48 years old? Hidemaro Fujibayashi’s income source is mostly from being a successful . He is from Japan. We have estimated Hidemaro Fujibayashi’s net worth, money, salary, income, and assets.

Net Worth in 2020 $1 Million – $5 Million
Salary in 2019 Under Review
Net Worth in 2019 Pending
Salary in 2019 Under Review
House Not Available
Cars Not Available
Source of Income

Hidemaro Fujibayashi Social Network

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Timeline

1972

Hidemaro Fujibayashi (藤林 秀麿 , Fujibayashi Hidemaro, born October 1, 1972) is a Japanese video game designer working for Nintendo. He is best known for his contributions to the action-adventure game series The Legend of Zelda, for which he has served as planner, writer and director. Before he entered the video game industry, Fujibayashi had designed layouts of haunted attractions for Japanese theme parks. At that time, he had considered finding an occupation involving production, and came upon a job opening from a company that developed video games. He was fascinated with the fact that his application for employment had to include a sample of his work that would be inspected directly upon transmittal, and he became enamored with the idea of being a game designer. Fujibayashi eventually joined Capcom in 1995, where he gained experience as planner for the interactive movie Gakkō no Kowai Uwasa: Hanako-san ga Kita!! and the mahjong game Yōsuke Ide Meijin no Shin Jissen Maajan. Later, he became part of the company’s Production Studio 1, and designed and directed the puzzle game Magical Tetris Challenge.